The application's icon

For the game of the same name on Steam, see Super Phantom Cat 2.

Super Phantom Cat is a 2016 platform game for iOS and Android. The game was created by indie game studio Veewo. Super Phantom Cat is the predecessor to Veewo's Super Phantom Cat 2. The game's story follows an anthropomorphic white cat named Ari as he tries to collect data.

Gameplay[edit | edit source]

Super Phantom Cat is a 2D platform game. The main objective of every level is to reach the end portal; however, other goals—displayed on the level select screen—exist for each level. The game currently contains 96 levels, which are separated into 11 normal worlds and 5 moon worlds. In addition to these levels, there is also a two-player Battle Mode.

Goals[edit | edit source]

On the level select screen, each level has multiple icons attached to it. Each icon corresponds to a different goal. The following icons are attached to each level:

  • Star: There are three of these icons for each level, corresponding to the three stars found in each level. Each one will light up if the player has gotten the corresponding star in the level.
  • Diamond: This lights up if the player has ever obtained all of the coins in a given level.
  • Moon: This lights up if the player has obtained the moon key in a given level, unlocking the Moon World equivalent of that level. Moon keys only exist in the first 5 normal worlds, so the other 6 normal worlds and the 5 moon worlds do not include this goal.

Worlds[edit | edit source]

  • Overture
  • Softlight
  • Rainfall
  • Sunwind
  • Dreamland
  • Snowflake

Specials[edit | edit source]

  • Oldtime
  • Autumnight
  • Halloween
  • Discorun
  • Springtime

Moon Worlds[edit | edit source]

  • Cresent
  • Moonlight
  • Moonfall
  • Moonwind
  • Moonland

The other moon worlds are labeled "Coming Soon".

Sprites[edit | edit source]

Here is a list of the Sprites (known as Phantom Powers in Super Phantom Cat 2), as seen in the game:

  • Fireball (also known as Bullet): Lets the player shoot bricks and critters to destroy them.
  • Smash: Allows the player to smash downwards, destroying any critters (with the exception of Nervys) and breakable objects in their path, while collecting any coins in their path. Analogous to Super Phantom Cat 2's Slam.
  • Blink: Lets the player travel through walls or enemies. The wall must be up to 3 blocks wide to teleport through them. Analogous to Super Phantom Cat 2's Blink.
  • Bomb: Allows the player to place a bomb in front of themselves. After a second the bomb explodes, breaking bricks and some enemies around it. Good timing can allow the player to use the bomb as an extra step.

Battle Mode[edit | edit source]

Battle Mode is the only two-player mode in Super Phantom Cat. It is a competitive mode where two players pass a bomb back and forth as a timer ticks down. Each player tries to touch the other player to give them the bomb whenever they have it, and then tries to run away from the other player to avoid being touched whenever the other player has it. Whoever has the bomb when the timer hits zero loses the game.

To start a game of Battle Mode, players can invite other players to join them in a game of Battle Mode by either using Game Center's random match-up feature or by sending a link through email, instant messaging services, or another means of digital communication. When the other player clicks the link to enter the app and join the game, the game will begin as described above. Players who have just finished a match can then ask for a rematch, allowing the two players to continue without having to send a link again.

Unfortunately, online services are not available anymore, so the match-up feature will load forever and links will never work.

Premise[edit | edit source]

Main Story[edit | edit source]

A young Ari accidentally falls down a hole, hurting himself, and is beset upon by monsters. After running into a dead end trying to escape from the monsters, Ari is saved by Alpha, who defeats the monsters and carries Ari to safety as Ari passes out. When Ari wakes up, Alpha tries to leave, but Ari continues following Alpha, causing him to give Ari a lightning-bolt shaped object before leaving. Ari then decides that he wants to become a Super Phantom Cat.

Some time later, Ari has an identical lightning-bolt symbol on his chest. He meets Flash, who tells Ari that "if he wanna be a Super Phantom Cat he need to collect enough data to be transformable". He also invites Ari into the Phantom World, telling Ari that this will help him achieve his goals.

In 1-2, Flash introduced Ari to sprites, saying that they will help him on his journey. The sprite introduced is the Fireball.

In following levels, more story points are shown. Either Flash introduces a new sprite and how it works, or compliments Ari on his journey so far.

New Characters[edit | edit source]

Starting with Kevo, Ari must save up data collected from levels to get more characters. Whenever a new character is introduced, Flash accompanies them (except when the character is himself). This is always done in a short sub-room that cannot ever be accessed ever that. The characters require more and more data with each new one unlocked.

Challenges[edit | edit source]

When a character is being unlocked, there is a chance for them to send the player a challenge. This usually contains some puzzles and/or platforming challenges, and then the character at the end. If the player dies, the player gets a "mini-game over" screen, and can try again without spending energy. If the player makes it to the end, the character compliments the player and gives the player some of their data.

The challenges usually contain sprites, face blocks, brick blocks, critters, and robots. They are noticeably smaller than normal stages, and are sometimes harder. The difficulty and size of the challenge does not depend on which character is sending a challenge to the player, and it is possible to have the same challenge twice from different characters or even the same character.

Challenges are in sub-rooms outside of the real game. Unlock quests in Super Phantom Cat 2, challenges cannot be favorited, and, once they are completed, cannot be accessed again, unless the player accepts another challenge and the same one is chosen. Once all characters are unlocked, challenges can never be played again.

In-App Purchases[edit | edit source]

While the iOS version of Super Phantom Cat costs $1.99 up-front and had no in-app purchases, the Android version, being free, has quite a few:

  • There is an extra moon world with 30 new levels. Once the player pays for them, the player must find the hidden moon blocks in normal levels to get to them. The moon world costs $1.99.
  • The player can also pay $1.99 for 3 infinite life gallons. Infinite life gallons give unlimited energy for 20 minutes.
  • It is also possible to unlock all the characters immediately for $1.99.
  • Although there is no way to disable ads permanently in the game, you can log in daily 5 times in a row to disable ads for that day.

Note that, in the paid version of the game on iOS for $1.99, there are no in-app purchases, all the moon world levels are unlocked already, and there are no ads.

Version History[edit | edit source]

More to come...

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